![]() This is the first time we’ve been able to sit down with our friends and family and share a game we’ve built.”įlowers has rave reviews for Corona SDK. The first time you play the app you may not win, but you will understand how to play. “We usually create games for competitive gamers ages 18 to 40, but this time we focused on keeping it simple since the board game is simple. “It was easy to see how this could be come an app,” Flowers says. The Dabble app was developed by Joesph Flowers of Flashy Substance, who says the award-winning board game provided a unique foundation to create an app. Dabble had the three keys to game success: It was easy to tech, easy to play and could easily transfer to digital. Then Vohra took it to the New York Toy Fair where the CEO of Toys ‘R Us and Mattel’s VP of digital played with it and, according to Vohra, loved it. Vohra introduced the game to Barnes & Nobel who helped market it as a physical board game. “Then everything started falling into place.” “He was just happy that someone took interest in his product,” says Vohra. That family connection helped Weiss feel more comfortable sharing his idea. Vohra was introduced to Weiss through a family friend who had grown up with Weiss. ![]() He reached out to me, saying he didn’t have much longer to live and wanted to see his idea expand. “There’s this fear the idea will be stolen. “When you’re a creative inventor, you hesitate to share ideas,” said Jay Vohra, president and founder of INI. There’s a free version of Corona and a $349 version that lets you publish to the App Store.Įven though he didn’t code the app himself, everyone who has been a part of the game’s success points back to Weiss, from the developers at Flashy Substance to the founder of INI. It uses the Lua language, which is easier than Objective-C, the programming language used for most iPhone games. Corona lets users create graphically rich applications and games for the iOS and Android operating systems.
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